The Games
Rake Golf runs the games your group already plays — and a stack more. Each one carries its own handicap percentage, stakes, teams, and rules, and they all settle off a single set of scores. Here’s how every one works.
● Playable today · ○ On the build list
Individual
Net Skins
●Own the low net on a hole and the skin is yours. Tie it and it dies, or carries if you play them.
2+ golfers
Nassau
●Front, back, and the full eighteen. Three bets in one, with presses when you’re getting beat.
2 or 4 golfers
The 12 – Bank/PassNew
●Play 18, count 12. Bank it or regret it.
2+ golfers
Stroke Play — Net
●Lowest net total wins. The straightest bet in golf.
2+ golfers
Stroke Play — Gross
●Lowest gross total wins. No strokes, no excuses.
2+ golfers
Banker
○One player takes on the whole field, hole by hole.
3+ golfers
Team
The Cup
●Two teams, a point a match, one Cup on the line all trip long.
4+ golfers, even
Sixes
●Four players, three six-hole matches. Everyone partners everyone.
4 golfers
Best Ball (Four-Ball)
●Two-player teams, best net ball counts. Partners take turns being the hero.
4+ golfers, even
Combined Ball
●Both partners’ net scores count. Nowhere to hide.
4 golfers
Wolf
●One Wolf, a pack of Hunters. Pick a partner, go it alone, or call it blind.
4–6 golfers
Coin Toss
●Drives are down, coins are up. Heads play Tails, with new teams every hole.
4–12 golfers
Vegas
○Team scores pair into a two-digit number. Birdies flip it.
4 golfers
Scramble
○Everyone hits, play the best shot, repeat. One team score.
4+ golfers, even
Chapman / Pinehurst
○Both drive, swap balls, then play one in. A member-guest classic.
4 golfers