How it works
The anti-best-ball. Both partners’ net scores are added on every hole, and the lower team total wins it. The weaker ball matters as much as the stronger one, so one blow-up can lose a hole even with a birdie beside it.
It’s a straight two-on-two match for four players, scored like match play from there: holes up, dormie, closed out at 3&2. A pickup goes in as net double bogey, and because every score is added, that X costs you.
Defaults
- Handicap
- 90% handicap
- Scopes
- This round
- Players
- 2 v 2 teams
Options
Teams
Exactly four players, two teams. Pick them, have the app deal them at random when you save, or blind draw: the teams stay hidden until the round locks.
Stake
Dollars per player. Win the match at $10 and both winners are +$10, both losers −$10.
Handicap
90% by default; each player strokes off their own handicap at that rate. 100, 95, 75, 50 or gross also available.
FAQ
Isn’t one pickup brutal in this game?+
It’s meant to be. An X counts as net double bogey and goes straight into your team total, so every ball matters on every hole.
What happens on a tie?+
The hole is halved, same as any match. The team that’s ahead when the holes run out wins the match.
How is it different from Best Ball?+
Best Ball counts only the better of your two nets. Combined Ball counts both, so a steady pair can beat a team with one hot player and one passenger.