Wolf
One Wolf, a pack of Hunters. Pick a partner, go it alone, or call it blind.
How it works
Set the tee order on the first tee. Each hole, whoever tees off first is the Wolf, and the order rotates a spot every hole. The Wolf watches the Hunters hit, then takes one as a partner (best net ball against the rest) or goes Lone Wolf against the whole field for 2×. Feeling brave? Declare Blind Wolf before anybody tees off and it’s 4×.
The Hunters get a say. With Rogue on, a picked Hunter can turn the Wolf down and go it alone at the Lone price. And the finish has teeth: on 16, 17 and 18 the Wolf is whoever is down the most money, and can raise the bet up to half of what they’ve lost. Win it back or dig deeper.
Every hole settles on its own: no points to tally, no carryovers, a tie is a wash. By default each Hunter has the bet with the Wolf side, so a Lone Wolf at $5 and 2× wins or loses $10 to each of three Hunters: a $30 swing. Birdie multipliers and the hammer stack on top, and the detail view shows ⭐ the Wolf, every player’s net and what each hole paid.
Defaults
- Handicap
- 100% handicap
- Scopes
- This round
- Players
- 4–6 players
Options
Stake & bet type
The base bet per hole. Per Opponent (default): each loser pays each winner. Per Hole: losers ante one bet and the winners split it.
Lone & Blind multipliers
2× for Lone Wolf and 4× for Blind Wolf by default. Set your own.
Rogue
On by default. A Hunter the Wolf picks can turn the Wolf down and go alone at the Lone multiplier.
Max bet (16–18)
50% by default. The biggest loser’s bet on the last three can’t go below the base bet or above this share of their losses.
Score multiplier
On by default: birdie 2×, eagle 3×, albatross 4×, on net (default) or gross scores. Only the winning side’s score counts.
Hammer
On by default. Wolf or Field can double the bet mid-hole; the other side accepts or folds. Optional per-hole limit.
Score differential
Off by default. Multiplies the bet by the winning margin.
Outnumbered multiplier
Off (1×) by default. In a five- or six-player game, when the Wolf and partner win while outnumbered, multiply the bet. A player going alone already has their own multiplier, so it doesn’t apply to them.
Handicap
100% by default, off the low handicap: the best player plays scratch and everyone else gets the difference.
FAQ
How many can play?+
Four to six, set up one round at a time.
Do the multipliers really stack?+
Yes. A Blind Wolf (4×) who wins with a birdie (2×) is playing for 8× the base bet, and an accepted hammer doubles that again.
Who’s the Wolf on 16, 17 and 18?+
Whoever is down the most money at that point, re-checked after every hole. A tie goes to whoever is earliest in the tee order. They can set a bet for the hole, up to the cap.
What if my Hunter won’t partner me?+
If Rogue is on, they can reject you and go it alone at the Lone multiplier; you drop back into the field against them.
Who records the picks?+
The scorer, on the hole: tap a Hunter once for Partner and again for Rogue, or hit Lone Wolf or Blind Wolf. It saves as you tap.